﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GGFW.Entity.DocumentsManage
{
    //v_productinfo
    public class v_productinfo
    {

        /// <summary>
        /// code
        /// </summary>		
        private string _code;
        public string code
        {
            get { return _code; }
            set { _code = value; }
        }
        /// <summary>
        /// wendu
        /// </summary>		
        private string _wendu;
        public string wendu
        {
            get { return _wendu; }
            set { _wendu = value; }
        }
        /// <summary>
        /// Expr1
        /// </summary>		
        private DateTime? _proadd_date;
        public DateTime? proadd_date
        {
            get { return _proadd_date; }
            set { _proadd_date = value; }
        }
        /// <summary>
        /// gaotou
        /// </summary>		
        private string _gaotou;
        public string gaotou
        {
            get { return _gaotou; }
            set { _gaotou = value; }
        }
        /// <summary>
        /// zaxiang
        /// </summary>		
        private string _zaxiang;
        public string zaxiang
        {
            get { return _zaxiang; }
            set { _zaxiang = value; }
        }
        /// <summary>
        /// faxiang
        /// </summary>		
        private string _faxiang;
        public string faxiang
        {
            get { return _faxiang; }
            set { _faxiang = value; }
        }
        /// <summary>
        /// fx_zheng_image
        /// </summary>		
        private string _fx_zheng_image;
        public string fx_zheng_image
        {
            get { return _fx_zheng_image; }
            set { _fx_zheng_image = value; }
        }
        /// <summary>
        /// fx_fan_image
        /// </summary>		
        private string _fx_fan_image;
        public string fx_fan_image
        {
            get { return _fx_fan_image; }
            set { _fx_fan_image = value; }
        }
        /// <summary>
        /// toupi_guige
        /// </summary>		
        private string _toupi_guige;
        public string toupi_guige
        {
            get { return _toupi_guige; }
            set { _toupi_guige = value; }
        }
        /// <summary>
        /// toupi_img1
        /// </summary>		
        private string _toupi_img1;
        public string toupi_img1
        {
            get { return _toupi_img1; }
            set { _toupi_img1 = value; }
        }
        /// <summary>
        /// toupi_img2
        /// </summary>		
        private string _toupi_img2;
        public string toupi_img2
        {
            get { return _toupi_img2; }
            set { _toupi_img2 = value; }
        }
        /// <summary>
        /// pro_name
        /// </summary>		
        private string _pro_name;
        public string pro_name
        {
            get { return _pro_name; }
            set { _pro_name = value; }
        }
        /// <summary>
        /// fawan
        /// </summary>		
        private string _fawan;
        public string fawan
        {
            get { return _fawan; }
            set { _fawan = value; }
        }
        /// <summary>
        /// saizhi
        /// </summary>		
        private string _saizhi;
        public string saizhi
        {
            get { return _saizhi; }
            set { _saizhi = value; }
        }
        /// <summary>
        /// zhitiao
        /// </summary>		
        private string _zhitiao;
        public string zhitiao
        {
            get { return _zhitiao; }
            set { _zhitiao = value; }
        }
        /// <summary>
        /// jiaodai
        /// </summary>		
        private string _jiaodai;
        public string jiaodai
        {
            get { return _jiaodai; }
            set { _jiaodai = value; }
        }
        /// <summary>
        /// zhixiang
        /// </summary>		
        private string _zhixiang;
        public string zhixiang
        {
            get { return _zhixiang; }
            set { _zhixiang = value; }
        }
        /// <summary>
        /// reviewer
        /// </summary>		
        private string _reviewer;
        public string reviewer
        {
            get { return _reviewer; }
            set { _reviewer = value; }
        }
        /// <summary>
        /// designer
        /// </summary>		
        private string _designer;
        public string designer
        {
            get { return _designer; }
            set { _designer = value; }
        }
        /// <summary>
        /// date
        /// </summary>		
        private DateTime? _date;
        public DateTime? date
        {
            get { return _date; }
            set { _date = value; }
        }
        /// <summary>
        /// remark1
        /// </summary>		
        private string _remark1;
        public string remark1
        {
            get { return _remark1; }
            set { _remark1 = value; }
        }
        /// <summary>
        /// remark2
        /// </summary>		
        private string _remark2;
        public string remark2
        {
            get { return _remark2; }
            set { _remark2 = value; }
        }
        /// <summary>
        /// pro_id
        /// </summary>		
        private int _pro_id;
        public int pro_id
        {
            get { return _pro_id; }
            set { _pro_id = value; }
        }
        /// <summary>
        /// remark3
        /// </summary>		
        private string _remark3;
        public string remark3
        {
            get { return _remark3; }
            set { _remark3 = value; }
        }

    }
}
